
Waste Pool Map
Ratings
- Layout10 of 10
- How straightforward the map is to clear and how much room it has for mechanics: 0–10, higher is better
- Density3 of 10
- How many regular monsters the map has by community counts: 0–10, higher is more
- Boss4 of 10
- How easy and fast the boss is: 0–10, higher is easier
Boss and tags
Boss (from Maps of Exile): Doedre has two attacks: firstly firing three Physical projectiles, secondly a teleported warp dealing a large amount of Physical damage. While the room is red, small red balls spawn, exploding for minor Physical damage but inflicting a stacking debuff (up to 10) which causes you to take increased damage. While the room is green, zombies will continuously spawn - when slain these zombies inflict a stacking debuff causing you to deal less damage. While the room is purple, small purple areas spawn which deal Chaos DoT and slow your character. At any point during the fight you can pull the valve to removes all debuffs and ground effects - changing the room to the next colour but also giving Doedre a buff (depending on the colour). The room always starts red, then green, the purple.
Way to the boss: Follow the outer wall
Tags: linear · boss phases · rushable boss · few obstacles · separate boss room · boss cannot be twinned
- Ratings and tags from Maps of Exile as-is (data of 2026-10-07)
- Maps of Exile © 2023 Tomas Slusny, MIT licence. The data is pinned to commit f5ae832 of 2026-10-07: newer ones lost the Atlas cards.
- Maps of Exile sources: layout and boss from FixFaxer's sheet, density from not_Shorex's mob counts, tags and notes from Anjerosan, cards from poedb and poewiki, weights from Prohibited Library (3.26). The dates of the community sheets are unknown.
- card prices poe.ninja, Allflame · updated 11 min ago · Verified for 3.29