← Atlas maps

Waste Pool Map

Tier without Voidstones: 9
Off-Atlas

Ratings

Layout10 of 10
How straightforward the map is to clear and how much room it has for mechanics: 0–10, higher is better
Density3 of 10
How many regular monsters the map has by community counts: 0–10, higher is more
Boss4 of 10
How easy and fast the boss is: 0–10, higher is easier

Boss and tags

Boss (from Maps of Exile): Doedre has two attacks: firstly firing three Physical projectiles, secondly a teleported warp dealing a large amount of Physical damage. While the room is red, small red balls spawn, exploding for minor Physical damage but inflicting a stacking debuff (up to 10) which causes you to take increased damage. While the room is green, zombies will continuously spawn - when slain these zombies inflict a stacking debuff causing you to deal less damage. While the room is purple, small purple areas spawn which deal Chaos DoT and slow your character. At any point during the fight you can pull the valve to removes all debuffs and ground effects - changing the room to the next colour but also giving Doedre a buff (depending on the colour). The room always starts red, then green, the purple.

Way to the boss: Follow the outer wall

Tags: linear · boss phases · rushable boss · few obstacles · separate boss room · boss cannot be twinned